2 min read
How to Convert Mouse Sensitivity Between Games
Why the same sensitivity number feels different in every game, why cm/360 is the only measure that transfers, and how to keep your aim consistent.
Why the same number feels different everywhere
A sensitivity of 2.0 in one game and 2.0 in another almost never turn your view the same amount, because each engine multiplies your mouse counts by its own internal constant (the 'yaw'). Valorant's per-unit turn is much larger than CS2's, so Valorant 0.4 is roughly CS2 2.0. The number on the settings screen is meaningless across games — what matters is how far your view actually rotates for a given hand movement.
That's why pros obsess over keeping aim consistent when they switch titles. Muscle memory is built on physical distance — how many centimeters of mouse travel it takes to flick 180°. If that distance changes when you swap games, every shot is recalibrating, and your aim regresses until you re-learn it. Matching the underlying movement, not the on-screen number, is the whole game.
cm/360 is the measure that transfers
The universal, engine-independent measure is cm/360: the number of centimeters you must move the mouse to turn a full 360°. It's derived from your DPI and the game's sensitivity and yaw, and it's the same physical reality in any game. Two setups with identical cm/360 feel identical, whatever the in-game numbers say. Common values run from ~20 cm/360 (very fast, wrist-heavy) to ~50+ cm/360 (slow, arm-heavy, favored by many pros for precision).
eDPI (DPI × in-game sensitivity) is a related shortcut, but it only compares fairly within the same game, because it ignores the engine's yaw constant. cm/360 folds in DPI, sensitivity, and yaw, so it's the honest cross-game number. Lower your DPI or sensitivity and cm/360 rises (slower, more precise); raise them and it falls (faster, twitchier).
- 1Open the Sensitivity Converter and pick the game you're coming from and the game you're going to.
- 2Enter your current DPI and in-game sensitivity.
- 3Read the converted sensitivity for the new game — it preserves your cm/360.
- 4Set that value in the new game and do a quick flick test to confirm it feels the same.
- 5Note your cm/360 somewhere; it's the number to match anytime you try a new game or mouse.
Caveats: FOV and config quirks
A few games resist clean conversion. Some scale aim with field of view or use a separate ADS (aim-down-sights) multiplier, so hipfire can match perfectly while scoped aim doesn't. Rainbow Six Siege is a well-known example where a config multiplier and FOV scaling make a single converted number insufficient. When a game exposes those extra knobs, convert the base sensitivity first, then fine-tune ADS separately.
Also confirm both games are reading the same raw input — raw input on, mouse acceleration off, and the OS pointer speed at default. Acceleration means the same physical flick travels different distances depending on speed, which quietly destroys the consistency you're trying to build. Get raw input clean first, then the converted number will hold.
Frequently asked questions
Why doesn't the same sensitivity number work in every game?
Because each engine multiplies your mouse input by its own internal 'yaw' constant, so the same number rotates your view by different amounts. The settings-screen value isn't comparable across games — only the resulting physical movement (cm/360) is.
Is eDPI or cm/360 the better cross-game measure?
cm/360. eDPI (DPI × sensitivity) only compares fairly within one game because it ignores the engine's yaw constant. cm/360 accounts for DPI, sensitivity, and yaw, so identical cm/360 feels identical in any game.
My hipfire matches but scoped aim feels off — why?
Some games scale aim with field of view or apply a separate ADS multiplier, so converting the base sensitivity won't automatically match scoped aim. Convert the base sensitivity first, then adjust the ADS/scoped multiplier separately to taste.
Tools mentioned in this guide
Sensitivity Converter
Convert mouse sensitivity between CS2, Valorant, Apex, Overwatch, and more.
Calculators
eDPI & Sensitivity Converter
Calculate eDPI and cm/360, and convert mouse sens between CS2, Valorant & more.
Calculators
Mouse Tester
Test every mouse button, scroll wheel, and double-click behavior.
Device Tests
Reaction Time Test
Measure your reaction time over five rounds — and post it to the ranked leaderboard.
Device Tests
Keep reading